
The set of vertices/polygons enters the rendering pipeline. The most popular 3D modeling technique is polygon or triangular mesh. Animation is the process of generating repeated renderings of a scene. Rendering is the process of creating an image from a model. A model is a computer representation of an object.
3D graphics = modeling + rendering + animation. A 2001 survey showed that 80% of the games published all over the world were 3D. Quake 1996 QuQuake 3 Arena 1999 Wolfenstein 3D Doom Quake 3.
Quake, which added real 3D items and enemies by using polygon models rather than sprites. Doom, which added the ability to walk up stairs. Since Wolfenstein 3D, id Software has produced. The items and enemies are sprites (a collection of static images) that are moved around, resized, and even animated. Still unsure how far I will modify the system (fans probably, psu maybe, cmos battery dead), and still a lot to clean & fix (broken plastic, disc tray stuck, memory card slots plastic partially broken.
and the errors were gone & I got a "devtool login:" startup screen Typed "y" to fix whenever there was an errorĥ). Got a message that the file system had inconsistencies. IDE cable connected to the PCI586 card, floppy disk power cable connected to IDE2CF card. To a Sandisk 32GB Extreme compact flash card and for the HDD images !įinally took some time to install an IDE2CF adapter in the PS2 TOOL I bought a looong time ago (it came with no HDDs).ġ) copied the 1st HDD image (of the 1st TOOL) via command: sudo dd if=disc.img of=/dev/sdd bs=8M status=progress Big thanks to all the people for the tutorials/guides/.